
Open Source Synthesizer On going
Technologies tend to fade into our environment becoming "natural" for us, in the sense that we don't really see them anymore.
The interface of this synth was made so we have to get to know the synthesizer. Nothing appears clearly. You have to start playing with it to try to understand which button to manage which parameter. However, I want to avoid it becoming just impractical and frustrating.
An other aim of this project is to try to inject subjectivity in our digital tools who are globally thought to be used by everyone. I wanted to try to shape my tools considering my own practice.
This project is based on an Open Source programm : PureData. This project is 100% hackable, so you can reproduce the exact same or twist it to fit your own needs.
I also try to inject some poetics into really technical project like this one. This synth communicate with its environnement through sensors which modify some parameters of the sound.
Bibliographie :
- MAGIC AND THE MACHINE, David Abraham, 17th October 2018
- END-USER PROGRAMMING, Ink & Switch, March 2019
- THE USER CONDITION : COMPUTER AGENCY AND BEHAVIOR, Silvio Lorousso, 2020, Uptaded 12th Februray 2021
- STONE THAT CALCULATES, Paul Heinicker and Jonas Parnow, Last Update in April 2021
- ANIMIST USER EXPECTATION IN AN UBICOMB WORLD, Mike Kuniavsky, 2003







Eternal Spring June 2020 Writing / Edition / 3D 924x870mm
This project is a reflexion about the shift from
the depths of sensible and geometrical space of the physical world to a depth of time inside the
digital space as well as the importance of the notion of interface, that surface that annuls the
classical separation of position, of instant or object.
It is composed of an essay and a wandering in virtual reality inside a flower field which only exist through the utilisation of the headset and the experience of the user.
Bibliographie :
- Paul Virilio, Lost Dimension, 1994
- The Internet Does Not Exist, Vaster than Empires and more slow, Ursula K.Le Guin
- Chris Hand, Other Faces of Virtual Reality, 1994
- J. STEUER, Defining Virtual Reality: Dimensions Determining Telepresence, 1992, pp. 73-93.)
Javascript experiments April - May 2020
Our contract in reading reality is redefined through the digital space. This implies finding new ways to approach online reading. This project is a plastic, poetic and practical reflection on how to situate yourself in an online text flow, without the folio reference of a book.